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Theoretical foundations and real-world examples of the application of video games to promote learning

DePaul’s CDM is hiding a Research Colloquium on Tuesday, May 29th in CDM 230. The speaker will be William R. Watson from Purdue University.

WHEN: Tuesday, May 29th, 1PM
WHERE: CDM 230
TITLE: Theoretical foundations and real-world examples of the application of video games to promote learning

ABSTRACT: Video games are increasingly being promoted for their potential to promote engaging and problem-oriented learning. They have been touted as having the potential to transform education and video games for learning have even been celebrated at the White House. This discussion will present the theory behind the use of games for learning and review some real world examples of their use in schools.

BIO: William R. Watson is an Assistant Professor of Learning Design and Technology in the Department of Curriculum and Instruction at Purdue University. He is the director of the Purdue Center for Serious Games and Learning in Virtual Environments, which conducts research on and provides support for implementing, designing and developing educational video games and virtual environments for learning. Watson earned a Ph.D. in Education and a M.S. in Information Science from Indiana University. His research interest focuses on the critical, systemic change of education to realize a learner-centered paradigm, including the application of technology such as video games, virtual environments, and learning management software in order to create customized and personalized learning environments.
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