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- Goal realization/blockage. The degree to which an
agent interprets a situation as having contributed to the achievement or
blocking of one of his or her goals. This is derived from a simulation
feature value, or set of values, and represents a desirability
continuum.
Example: ``How big of a tip the waiter got for his services.'' Range: -10 to
10, where -10 represents complete blockage of a goal, and 10 complete
achievement. No default, this must be specified by calculation from some
feature value(s).
- Blameworthiness-praiseworthiness. The degree to which an
observing agent interprets an observed agent as having upheld or violated
one of the observing agent's principles, in some situation. This is derived
from a set of simulation values, which might include values for the amount
of effort expected in a given situation, the accountability of an agent as
determined by role, and so forth. Range: -10 to 10, where -10 represents
maximal blameworthiness, etc. No default.
- Appealingness. The degree to which an agent interprets
a situation as containing an object (or agent construed as an object) that
is seen as appealing. Example: how good the concert was.
Range: zero to 10. No default.
- Repulsiveness. The degree to which an agent interprets
an object as being repulsive. Example: how bad-smelling the person was.
Range: -10 to zero. No default
- Certainty. The degree to which the appraising agent is
certain that the event or act has, or will, actually come about. For
example, if the simulation event is represented as hearsay, the certainty is
likely to be less. Range: zero to 1, with 1 being complete certainty.
Default 1.
- Sense-of-reality. The degree to which a situation is perceived as
real by an agent. For example, a client's suspension of disbelief is likely
to depend on the degree to which a salesperson is able to make a
hypothetical event seem real.
Range: zero to 1. Default 1.
- Temporal proximity. The distance, in time, of a situation that
is being appraised. More recent events, and expected events that are closer
to coming about, generate more intense emotions. This is particularly
useful in the AR as a way of creating recurrent instances in of an
emotion (i.e., rumination). Range: zero to 1. Default 1.
- Surprisingness. The degree to which the agent is likely to be
surprised by the simulation event. This represents deviation from norms, and
in particular, roles. This is, in general, difficult to represent. Note that
this is not a measure of expectation (see the footnote above).
Range: 1 to 3, with 3 being intensely surprising. Default 1.
- Effort. The degree to which an agent has invested resources
in achieving the goal, or in upholding the standard. This is not a factor
for preferences. Range: zero to 3. Default 1.
- Deservingness. The degree to which the agent believes that the
subject agent is deserving of the good or bad fortune (for the subject
agent) that appears to stem from the simulation event. The intensity of a
fortunes-of-others emotion is dependent only upon whether the experiencing
agent is happy or unhappy about the other's fortune and the perception of
their deservingness, and not the perceived goodness or badness of the event
for the other agent. If the agent is perceived as being deserving, then the
emotion moves in a positive direction. If the agent is perceived as being
undeserving, then the emotion moves in a negative direction. For example,
gloating over an adversary's misfortune (a positive emotion), becomes
more positive (i.e., more intense) as he or she is perceived as being more
deserving, and becomes less positive (i.e., less intense) as he or she is
perceived as being less deserving. On the other hand, pity will decrease if
a friend is seen as being more deserving of the bad fortune, and
will increase if he or she is seen as being less deserving of the bad
fortune. Represented as a bias either toward deservingness or
underservingness, and a strength, 1 to 3. Default 1.
Next: Stable disposition variables
Up: The intensity variables
Previous: The intensity variables
Clark Elliott
Tue Mar 25 13:56:37 EST 1997