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"And let there be lights in the firmament of heaven . . . and let them be for signs . . . ." |
In the presence of consciousness, then, even stones,
trees, and thunderstorms need no longer be regarded simply as mute objects
or brute phenomena. Instead, at any moment they can become active symbols,
alive with meaning.
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"Signs, signs. . . everywhere a sign."-- "Signs," The Five Man Electrical Band, 1971. | ![]() |
It follows that if signs are eveywhere, then every human activity or cultural pursuit is a potential subject for semiotic investigation (as Roland Barthes has demonstrated with his amusing and revealing analyses of food systems and the fashion industry, and as Umberto Eco has shown in his polymathic novels and theoretical writings). However, the discipline seems particularly well suited to deal with what Barthes himself calls "complex systems" of mass communication--that is, with multimedia messages such as those found in film, advertising, TV, and the Internet; messages that employ an entire orchestration of images, words, and sounds.
As it turns out, semiotics has indeed proven to be
an extremely valuable tool for decoding and "deconstructing" multimedia.
Hence it has become a vital resource for contending with the nearly non-stop
barrage of complex information that is characteristic of today's sign-saturated
cultural environment.
To avoid this problem--especially in a course where we will be applying insights from semiotics only in a very limited and introductory way (primarily as a tool for composing or decomposing multimedia commercial messages and works of art)--it will be helpful to keep the vocabulary short and simple. Here, then, are a few key terms, concepts, and principles:
SIGN
The medieval formula is aliquid stat pro aliquo: a sign, that is
to say, is "something that stands for something else." Peirce's formulation
is more extensive and technically precise: A sign is something that stands
to somebody for something in some respect.
More
simply: A sign is anything (e.g., a word, image, sound, object, gesture,
or substance) that can be used to express a meaning. (Compare Umberto Eco's
memorable definition: "A sign is anything that can be used to tell a
lie.")
As traditionally analyzed, a sign consists of two parts: a signifier and a signified.
SIGNIFIER The physical embodiment of a sign; in other words, the actual material form (e.g., a wooden cross, a red light, a checkered flag) in which the sign appears.
SIGNIFIED The concept (or mental content) represented by the signifier.
DENOTATION
The explicit or referential meaning of a sign. For example, the name "Hollywood"
denotes a section of Los Angeles, long famous as the center of the American
movie industry. A logo
consisting of a red C in a blue circle denotes the Chicago Cubs National
League Baseball team.
CONNOTATION The various social overtones, cultural implications, or emotional meanings associated with a sign. Hence the name "Hollywood" denotes an area of Los Angeles, but connotes such things as glitz, glamor, tinsel, celebrity, and dreams of stardom. The Cubs logo denotes a professional baseball organization, but connotes such things as ballpark sounds, ivied walls, futility, "loveable losers," Ernie Banks, and Harry Caray. (Note: Advertisers, Spin doctors, and PR professionals are particularly interested in managing the connotative meaning of signs.)
"Hold that Sign"
To the discerning spectator,
mass cultural events are gala sign-fests, public rituals overflowing with
significant pageantry and symbolism. Take a football game, for example:
from its coded play-signals and colored and numbered uniforms to its intricate
grid of sidelines, goal lines, hash marks, and yardlines, football is a
cornucopia of signs. When an official (signified by a black-and-white striped
shirt) blows his whistle and throws a yellow flag, he thereby signifies
a rules infraction. He may then signify the exact nature of the violation
(e.g., off-sides, illegal motion) and indicate the offending team by using
a series of hand signals. Baseball games, basketball games, and
motor races offer similarly rich spectacles of signification.
Even a traffic jam can be
as sign-loaded as it is congested--a multimedia display of beeping horns,
scowling visages, flashing brake lights, and waving middle fingers, all
in their own raucous way declaring "I'm displeased with this."
CODE Codes are social contracts, sets of rules or conventions that members of a group agree to follow for their mutual benefit or convenience. In semiotics, a code is a set of shared understandings among users about the relationship between signifiers and signifieds.
A cultural group or community can be thought of as a group of people who share a common system of codes. Some examples of commonly used codes are:
Highway codes: a system of signs and symbols for communicating traffic information and regulating the behavior of drivers and pedestrians; includes stoplights, road signs, painted lines, warning signals, barriers, orange cones, turn signals, distress signals, etc.
"Body language": People communicate with their bodies through an entire repertoire of signs--from facial expressions and hand signals to shoulder shrugs and head movements. Posture can speak volumes, as can various swayings, pacings, unconscious nervous habits, and deliberate gestures. Even the proximity (or distance) between speakers in a conversation can signify information about their status and relationship. (As a rule, women converse with their heads together; men stand apart.)
Clothing:
In every society, articles of clothing and related accessories (beads,
jewelry, headgear, etc.) serve regularly as a type of signifier. This is
especially true in cases where the item is worn not so much for practical
reasons (e.g., warmth and protection) as for self-expression and display--to
make, as we say, a fashion statement.
Furthermore, what holds true for articles of clothing,
also generally holds true (at least in consumerist societies) for automobiles,
luggage, or any other portable personal items or goods that can be used
to signify. In the U.S., for example, we often use so-called status
symbols (i.e., goods which in addition to their functional use connote
wealth, social position, occupation, marital status, interests, hobbies,
group affiliations, and the like) to send information about ourselves (very
consciously in most cases) to other members of the community. Indeed it
is no exaggeration to say that in America virtually everything a person
owns, wears, uses, carries, lives with, cares for, displays, or spends
money on--from pets to pierced earrings--can be interpreted as a sign.
Pragmatics
Semioticians sometimes divide their field into three areas: 1. Syntactics, which deals with the rules for constructing signs and stringing them together. 2. Semantics, which has to do with the meanings of signs. 3. Pragmatics, which concentrates on the practical uses and effects of signs.
A pragmatic approach to the study of signs--with a particular emphasis on the effects of signs on audiences--can help individuals to communicate more effectively, to analyze media with greater sophistication and critical awareness, and to design and interpret messages more skillfully and with deeper understanding.
Used in this way, semiotics provides some excellent practical guidelines for improving communication (guidelines which, by the way, confirm the similar insights and principles of classical rhetoric and communication theory). Presenters, web-page and document designers, and communicators in general take note:
Currently, one of the most interesting areas of semiotic interpretation--and misinterpretation-- involves the identification of sexuality. The possibility of misinterpretation arises because most of the codes that signal homosexuality and heterosexuality--and even male and female--in our society (e.g., dress, body language, behavior, speech, mannerisms) have become vague or ambiguous and are easily concealed or counterfeited. As a result, short of a public announcement (e.g., an "outing" in which a person openly declares "I'm gay"), there is simply no foolproof way of identifying an individual's orientation with certainty. Indeed, the ease with which sexual identity clues can be falsely encoded or decoded has made sexual misalliance and "gender-bending" a staple of comedy from the plays of Aristophanes and Shakespeare to the latest Hollywood sex farce (e.g., Tootsie, The Birdcage).
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