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In older Cogsys documentation, it was common to refer to commands by
their control codes; for example, a section would be entitled
"#R
", not "Key Response". As the program evolved, however,
many commands were reassigned to different codes and referring to
commands by their code became confusing. The alternative would be to refer
to commands by their name. However, only the developer actually assigns
a name for the command--users never see them--so organization by name is no better.
For these reasons, commands in this reference are loosely grouped into eight functional categories. This provides a good overview of the program's capabilities and easy way to look up the commands for a particular function.
The categories are:
Note again that these categories are provided purely for reference and documentation only; the Cogsys program makes no distinction between command groups.
With in each category, each command is presented on a separate page with a description of the command followed by a command template. The template has the following fields:
Not all fields of the template are present for all commands. When a field is not applicable to a command (for example, the Wait command does not produce output), the field is simply not included in the table.
In the Syntax field, note the following conventions:
TMP_STR_LEN
FAIRTIME
Vx
where x is in the range 0 to NUM_VARS
2.3.1 Control Commands 2.3.2 Direct Keyboard Input 2.3.3 Video Control 2.3.4 Text Output 2.3.5 Picture Output 2.3.6 Scope (Digital Display) Commands 2.3.7 Game Port Commands
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