How to lose in SE 430
Taken from Andrew Myer, Cornell University
Modified by Dennis Mumaugh
Ten proven ways to make your group project
harder:
- Designate one sucker in your group as
master hacker and have her do all the work. That way she will burn out 3/4
of the way through the course and no one else will be able to finish the
project since only she understands it.
- Decide that one member of your group
is useless and don't invite him to group meetings.
- Combine techniques 1 and 2: decide that
all the other members of your group are useless and you are the lone master
hacker. Charge off and write everything up without talking to anyone else.
Unless you are very unlucky, you'll make some bad assumption that forces
all your design to be thrown out anyway.
- Have a different person implement each
assignment. Unfortunately, this will work fairly well on the first assignment,
but by the third or fourth assignment the person implementing it will have
no idea what is going on, and will have a much larger assignment
to work on too.
- Have everyone implement separate pieces
of the system with no discussion of how they will fit together. Ideally,
split the group into two or more factions that don't really talk to each other
until just before the assignment is due. Then there is no chance you will
be able to glue the ill-fitting pieces together.
- Opposite of #5: Work extremely closely
all the time, spending all your time talking among yourselves rather than
doing actual work the group will slow down to at most the speed of
one person. For extra effectiveness, everyone simultaneously edits files in
the same directory. That way you won't figure out which of four entirely
different documents reflects the final consensus.
- Don't start until three days before
the assignment is due. Then pull three all-nighters in a row. Lack of sleep
will ensure you write bad designs. With luck, you will get sick and blow
some other classes too!
- Don't ask the professor any questions
when design problems come up; just put off working on the project and hope
the problems will magically solve themselves before the due date.
- Don't use any of the techniques that
you learn in this class. This works best if you don't attend class at all,
so you avoid polluting your mind with the course material.
- Don't bother doing any of the assignments;
surely you are graded on only your final design, right? Count on the extravagant
mercy of the course staff and on having lots of time later on to finish
the design up. Of course neither will materialize, and you'll get so far
behind that you can't finish the project!