- Give three ways to resize an object.
Ans: To initially configure the object: add objects >> click Resize Objects
button >> resize object with the mouse; to resize after the animation
starts: drag object.resize method into the method where it is needed.
- How do you make an Alice object invisible?
Ans: To initially configure the object: click on the object >>
select the properties tab >> set isShowing to false;
to make invisible after the animation starts >>
click on the object >> select the properties tab >> set isShowing to false.
- What is a method of an Alice object?
Ans: A set of actions that an object can perform. The method is given a
name so that the method can be called from other methods, for example
from my first method.
- How do you change the yaw, pitch, and/or roll of an Alice object?
Ans: Yaw is changed with turn left or turn right, pitch is changed with
turn forward or backward, roll is changed with roll right or roll left.
- How do you insure that multiple copies of beachChair objects all
have the DoDanceRoutine method in Part B of Activity 12?
Ans: First create and edit the DoDanceRoutine for one object. Then create
multiple copies with Add Objects >> Click Copy button >> Drag multiple
copies out of the original object.
- How do you do the following for a method?
- Rename it. Ans: Right click on the method name in the
Details Window; select Rename.
- Delete it. Ans: Right click on a method call in the Editor Window;
choose Delete.
- Disable it. Ans: Right click on a method call in the Editor Window;
choose Disable.
- Have it perform two actions simultaneously. Ans: drag a
Do Together control structure from the bottom of the Editor Window
and place the two actions in it.
- Have it repeat an action multiple times. Ans: draw a
Loop control structure from the bottom of the Editor Window
and place the two action in it.
- Create this Alice World:
- Add a Rockette (Local Gallery >> People) to the World.
- Give her two methods: kick left, kick right, and dance routine.
- Make two duplicate rockettes from the first rockette.
- Rename them as rockette1, rockette2, and rockette3.
- Have them perform their
dance routines simultaneously in my first method.
- Delete rockette2 and rockette3.
- Give rockette1 a name: go to the properties
tab and click create new variable. Enter name as the name of the
variable, click the Other button, then click the Value dropdown menu.
Change default string to the name you have picked for the animal.
- Give her a think name method. When you set what she
should think, choose expressions >> animal.name.
- Add two events that will trigger think name:
create new event >> when the mouse is clicked on something >> change
anything to the desired animal >> change Nothing to the think name
method for rockette1.
- Duplicate rockette1 create two new rockettes. Change the object
names to rockette2 and rockette3. Give them both names.