Texture and environment mapping. Shadows. Ray tracing. Radiosity.
Advanced illumination models. Elements of animation.
(PREREQUISITES for 539: GPH 438 or GPH 469)
(PREREQUISITES for 339: (CSC 212 or CSC 262) and (GPH 325 or GPH 329) .
Much of the realism of modern-day CGI comes from lighting,
image-based texturing and procedural techniques. This course
will cover specifics in all three areas, with emphasis on the
latter two.
Schedule including homework due dates is posted here.
Textbooks
539 Recommended: Apodaca and Gritz, Advanced RenderMan: Creating CGI for Motion Pictures.
Morgan-Kaufmann, 2000.
339 and 539 Recommended: Cortes and Raghavachary, The RenderMan Shading Language Guide.
Thompson, 2008.
How you benefit
Gain experience in
- Renderman rendering, still the industry mainstay and used in all of the major movie companies.
- Understanding Renderman shaders to create cutting edge visual FX.
- A first look at a production pipeline, created specifically to emulate those found in industry.
- Working in multidisciplinary groups similar to those you will encounter on the job.
You have the option to
- Create great-looking images for your portfolio.
- Gain a greater in-depth knowledge of shader writing, which has application in gaming, visualization, simulation, and film.
Homework submissions
Please do not fall into the trap of not turning in your assignment
because you are not satisfied with it yet. If you have difficulty
with an assignment and cannot resolve it by class time, hand in the
work product you have and note the problems you are having so that
I can help you work through them for future assignments. Do your best,
but hand in what you have, even if it has flaws.
Plagiarism
The DePaul University standards for academic integrity apply in this class.
In particular, any homework or project copied from another source, either a
student or the Internet, constitutes plagiarism and will be dealt with accordingly.
Professor
R. J. Wolfe, Ph.D.
rwolfe@depaul.edu
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