Full-text source:
ABI_INFORM
A walk in the
Parc
Author: Anthes, Gary H Source:
Computerworld v32n20, (May 18, 1998): p.73-74 (Length: 2
pages) ISSN: 0010-4841 Number: 01636332
Copyright: Copyright CW Publishing Inc 1998
Headnote:
With a new generation of breakthroughs on tap, Xerox's
legendary lab aims to be an IS pioneer once again
(Photograph Omitted)
Captioned as: Xerox Parc director John Seely Brown: "Technology
has finally gotten powerful enough; maybe it's high time it gets
the hell out of our way"
But in one of the biggest blunders in corporate history, Xerox
Corp. gave away its user interface technology to Apple Computer,
Inc. Xerox also let other killer technologies slip away to other
companies in the Valley. Meanwhile, its attempts to market a
computer flopped.
Now, after a long, quiet period, the legendary Xerox Parc is
again in a position to shape the future of computing, some
observers say. "During the 1980s, it was conventional to say that
Parc was no longer relevant, but I believe that is false today,"
says Eric Schmidt, chairman and CEO of Novell, Inc. "The new
generation of researchers is doing innovative work on the
foundation of the original founders of Parc."
Schmidt cites Xerox Parc's "hyperbolic tree" - a
quasi-threedimensional browsing and display technology that offers
comprehensive views of complex data - as an example of what might
emerge as the next-generation GUI (see story below). "What's the
No. I problem on the 'net?" Schmidt asks. "You can't find things.
These guys are ahead of everybody else."
Despite having invented much of it, Xerox now disparages
today's GUIs as "the WIMP paradigm" Windows, Icons, Menus, Point
and click. Those GUIs wimp out against huge, complex data
hierarchies such as the World Wide Web, Xerox Parc says.
BRANCHING OUT
The hyperbolic tree is among the first in a planned family of
patented components that Xerox Parc calls "wide widgets." Wide
widgets supplement the traditional point-andclick with a broader
see-and-go approach in which users can take stock of complex
stores of information and easily focus on areas of interest before
clicking on an item.
The recent Xerox spin-off InXight licenses the widgets to
application developers - such as Microsoft Corp., Oracle Corp. and
the major Internet search engine companies - to use in their user
interfaces.
Wide widgets borrow from techniques in science and modeling.
"We saw that we could build office software, not just scientific
visualization things that are big and fast and hard to understand
like clouds and proteins," Rao says. "Documents on a network are
also big and fast and hard to understand."
Xerox Parc still sounds the mantra of usability and simplicity,
as it did 25 years ago when it brought together the WIMP
components.
"The biggest problem in IT today is that technology has finally
gotten powerful enough; maybe it's high time it gets the hell out
of our way," says John Seely Brown, director of Xerox Parc and
chief scientist at Xerox. "You want to be able to reach right
through the technology, as if it's not there, right to the work
you want to do."
According to Brown, 90% of the human brain is devoted to
processing sensory information and 20% to cognitive or thinking
tasks. In computers, that ratio is reversed - to the detriment of
users, he says. Tools such as the hyperbolic browser leverage the
senses, he says.
At Xerox Parc, inventing tools to aid usability isn't just an
exercise in computer science. Getting technology to disappear
"requires a new set of eyeglasses," Brown says. "We've learned
from business process reengineering that descriptions of how work
gets done are almost always dead wrong."
For that reason, Xerox Parc employs four anthropologists whose
job is to study -- often in mindnumbing detail - how workers work.
In a landmark study for San Jose International Airport in
California several years ago, Xerox Parc and Steelcase Corp.
interviewed and videotaped ground operations workers for two
years. That scrutiny led to the discovery that a critical online
scheduling system couldn't be viewed in isolation. To improve the
system required an understanding of feeds from telephones, radio
and paper documents and how those media were used.
"The Parc people - and particularly project leader Lucy Suchman
- did the most wonderful job of teasing apart [office work
practices] and got more insight into them than anyone in the world
at that point," says Larry Keeley, president of Doblin Group, a
Chicago-based design consultancy that worked on the airport
project. "Xerox products are materially more effective and easy to
understand because of the way they do operability analysis and the
way they understand the social and cultural affects of new
technology," Keeley says.
Suchman, an anthropologist who heads Xerox Parc's Work Practice
& Technology area, urges information technology researchers to
bring a combination of "deep understanding and imagination" to
their studies of work practices. "People in research really
underestimate the amount of innovation going on in the workplace,"
Suchman says. "The world is much more interesting than we ever
imagined."
NEW METHODS
For a law firm document-retrieval system, Suchman studied how a
lawyer located documents in his file cabinet. "It's a perfectly
banal activity, and you might think you can rely on your own
experience," she says. But she found that the lawyer often located
documents not by reading titles but by noting physical features.
The resulting system uses electronic folders that display
thumbnail images of documents' first pages that can't be read but
that look like their physical counterparts.
Xerox calls itself "the document company," but it defines
"document" much more broadly than its core businesses in copying
and printing would suggest. The document is "a carrier of
information around which knowledge gets created, captured,
consolidated and communicated," Brown says. Any technology that
might support those functions is fair game for Xerox Parc's $60
million research budget. "We do everything from atoms to culture
here, from inventing fundamentally new types of display technology
to engaging anthropologists to look at where value really gets
created in the office," Brown says. Asked which of his many
projects might have an especially large impact on the workplace,
Brown cites Xerox Parc's work in "smart matter," where computer
science and material science converge.
In one smart-matter project, microscopic sensors and actuators
are distributed along a metal beam. As the beam is stressed,
computers feed instructions to counteract the stress forces to the
actuators. Such an arrangement might keep a building intact during
an earthquake.
Xerox will never again give away its technology, Brown vows.
"In the I970s, creating patents was an afterthought, and defending
patents was an after-afterthought," he says. "But now we take
intellectual property deadly seriously."
Rao acknowledges a certain ambivalence about that strict
posture. "It's a little bit of a conundrum. If the genie had been
bottled up and held tight, there wouldn't be all that stuff now.
So from that perspective, it's been a glamorous success," he says.
But if companies never reaped financial rewards from their
research, they would cease to fund it, he adds.
Asked how to reconcile the goals of wide dissemination of
technology with protection of shareholder interests, Rao says, "We
have to provide business value, and bring pricing down. We have to
have five carrots in the hand and the patent stick in the back
pocket."
Author Affiliation:
Anthes is Computerworld's editor at large. His Internet address
is gary-anthes aw.com.