Friday, June 22, 2007

Secure Online Exams

One the frequent concerns I hear about distance learning is that of how to deal with high-stakes testing (mid-terms, finals, etc.). People always ask

"how do you know students aren't cheating?"
and
"how do you know the student is taking the exam and not a ringer?"

The typical way we get round this is by creating exercises and projects in which we get to know our students' "voices." We get to know how they write. We get to know how they think. Subsequently, when we come across material in another voice we know something is up. Secure Software is in the (academic) news this week because they have a series of products that are designed to secure the online testing environment. I am going to take a look at what they have and see if their product range could be used here.

For those of you who are interested in what Secure Software is doing at Troy University you can follow these two links:

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Wednesday, June 20, 2007

Quoted in Newhouse News Service

I was recently quoted in a recent Newhouse News Service article that focused on the use of iPods in education:

James Moore, who oversees podcasts at DePaul University, said the recordings were initially seen as a means for enrolled students to review class presentations. But over the past year many schools have begun allowing the material to flow freely across the Internet to anyone who wants it.
"We have content up on there that can be viewed by anyone in the world.'' Moore said. "We shouldn't lock knowledge away. Some faculty feel less than comfortable with it, but I think it's going to become more commonplace as time goes on.''

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Second Life

I wrote a short article for the CADM (Chicago Association of Direct Marketing) Interactive SIG which was published in this month's adMarks. I have reproduced the article below:

Many marketers are busy enough in their first life but a savvy few are starting to experiment with Second Life.

Second Life is a virtual world that you enter through your Internet-connected computer. To many it looks a little like the game The Sims (one of the most popular computer games ever). To others this is the nearest thing to the movie The Matrix.

Second Life allows you to enter as an avatar and explore a world created by its inhabitants. Ever wanted to live in sprawling mansion overlooking the sea? Well, if you cannot afford to in real life you might be able to buy or create your dream house in Second Life. Ever wanted to change how you look? You can look like anything - and we mean anything - in Second Life. Your avatar can look like you, but if you wanted to you could equally be a six-foot tall rabbit in a wedding dress.

Established companies like BBH, Dell, IBM and Leo Burnett have already staked a claim in this virtual world. If you are using the Internet to market yourself or your company you should strongly consider setting up your virtual shingle in Second Life.

Creating an account is fairly straightforward. You can experiment and create an avatar for free. However, if you want to build or sell your skills then you need to pay Linden Labs, the creators of Second Life, a monthly fee. Second life has its own virtual currency (Linden Dollars) that inhabitants use in a thriving economy but a real living can be made. One of the most celebrated landowners in Second Life is Anshe Chung who is said to make over $150,000 a year from renting out properties and other deals. Some Second Life inhabitants can give up their real life day jobs and make more money online. Residents can convert currency (which fluctuates due to supply and demand) to and from Linden Dollars. The current rate is abut 250 Linden Dollars (L$) to the US Dollar.

Existing businesses like Apple and Best Buy have mirrored their retail experience in Second Life. University professors have brought their students and classes to the world. Marketing professionals have made the jump too. When Crayon launched as a new marketing agency its primary location was Second Life. For Crayon's less computer-friendly clients it has offices in Boston, New York, San Francisco and Westport.

Tech tools like e-mail, webpages, IM, VOIP and mobile cellphones have been a godsend to marketers as new ways to communicate and connect with their audience. Second Life opens up an entirely new arena in which to play.

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Tuesday, June 19, 2007

Testing Blogger (Part 2)

I have quickly assembled a hack-job of a template for Blogger and here is the second of a couple of tests to see how various types of post look. Here is an ordered list:
  1. Item 1
  2. Item 2
    1. Subitem
  3. Item 3
Here is an unordered list
  • Item 1
  • Item 2
    • Subitem
  • Item 3
Here is a quote:
I am not an actor but I play one on television.

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Testing Blogger

I have quickly assembled a hack-job of a template for Blogger and here is the first of a couple of tests to see how various types of post look. Here is an ordered list:
  1. Item 1
  2. Item 2
    1. Subitem
  3. Item 3
Here is an unordered list
  • Item 1
  • Item 2
    • Subitem
  • Item 3
Here is a quote:
I am not an actor but I play one on television.

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SNiPiTRON

Don Shannon pointed out SNiPiTRON as a great service for collecting research on the Web and then sharing it with colleagues. So far I am impressed. The interface works well for pages and assembling them in a meaningful way for later. There are a couple of things that I would like to add but the service is free.

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Monday, June 18, 2007

Back to Blogger

It has been a while (a year) since I have been using Blogger on this site. I have made some quick changes to the template and from here on intend to be a little more diligent in my blogging.

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