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"It's-a me, Mario!" – What playing videogames taught me about effective online course design

mario-2012

I presented ("It's-a me, Mario!" – What playing videogames taught me about effective online course design) at the 2012 DePaul Faculty Teaching and Learning Conference on Friday. The webpage and handouts for the presentation are now live, and can be found here.

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"It's-a me, Mario!" – What playing videogames taught me about effective online course design

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My proposal to present ("It's-a me, Mario!" – What playing videogames taught me about effective online course design) at this year's DePaul Faculty Teaching & Learning Conference has been accepted.

The conference will take place on Friday, April 20th, 2012, from 9:00am-5:00pm. If you have not done so already, you can register for the conference at http://teachingcommons.depaul.edu/Conference/index.html

The overview for the presentation is:

Super Mario and The Legend of Zelda are two of Nintendo’s most valuable video game franchises, spawning a slew of highly regarded (and highly selling) series of games on multiple consoles. I cheerfully admit to spending a considerable amount of time playing these games over the years, but playing these games has also taught me much about effective and fun design of online and hybrid courses. In this dynamic session I will outline ten lessons learned from these two video game series that can be applied to course design – structuring a course that promotes student learning, reduces confusion, and that could even be fun.


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