Earlier today I received an email asking about TLT (Teaching, Learning, and Technology - one of the university committees I participate in). In a typically lazy move I Googled for a page on the Web that I could share. Unfortunately the top result was one of my earlier blog posts about TLT (with out-of-date information).
So, to help fix things, here is updated (2014) information on TLT:
To provide a forum for faculty, academic support staff, and Academic Affairs/Information Services representatives to evaluate the current functioning of course based and research technologies as well as to recommend the adoption and funding of new or expanded technology solutions in direct support of the academic enterprise and Vision twenty18.
- All such proposed technology policies and procedures affecting faculty and directly impacting the academic enterprise are sent by the committee to faculty council for review and approval. All other university-wide technology policies and procedure proposals are submitted by IS to the university’s policy and procedures approval process.
- Specific recommendations for prioritization of teaching-and-learning-related technology projects are made by the committee and sent to IS/Academic Affairs or other appropriate units.
- Specific recommendations for project funding are forwarded by the committee to Academic Affairs, IS, or other appropriate funding authorities.
- The committee shall be informed of policy and procedures, project prioritization, and funding decisions.
Theoretical foundations and real-world examples of the application of video games to promote learning
WHEN: Tuesday, May 29th, 1PM
WHERE: CDM 230
TITLE: Theoretical foundations and real-world examples of the application of video games to promote learning
ABSTRACT: Video games are increasingly being promoted for their potential to promote engaging and problem-oriented learning. They have been touted as having the potential to transform education and video games for learning have even been celebrated at the White House. This discussion will present the theory behind the use of games for learning and review some real world examples of their use in schools.
BIO: William R. Watson is an Assistant Professor of Learning Design and Technology in the Department of Curriculum and Instruction at Purdue University. He is the director of the Purdue Center for Serious Games and Learning in Virtual Environments, which conducts research on and provides support for implementing, designing and developing educational video games and virtual environments for learning. Watson earned a Ph.D. in Education and a M.S. in Information Science from Indiana University. His research interest focuses on the critical, systemic change of education to realize a learner-centered paradigm, including the application of technology such as video games, virtual environments, and learning management software in order to create customized and personalized learning environments.
This is a quick reminder that the upcoming “Learning with iPad” presentation by Apple, Inc. will take place on October 6th from 10-11 a.m. in room DPC 8010 (somewhat confusingly on a Thursday, rather than a Tuesday)
See how the iPad is making learning more engaging and accessible than ever. Please join us for ‘Learning with the iPad’, a session to discuss Apple's mobile strategy with the iPad and how it is beginning to change education. With numerous education applications, as well as strategies for textbooks, research and integration, the iPad is becoming a tremendous tool for 21st Century Learning.
- • Update on educational apps available for the iPad
• Overview of the iBook app and store, ePub and other Textbook / eBook readers
• Video Mirroring with the iPad2.
• Paperless workflows for Education
• Device management and deployment best practices
For more information, and to RSVP, please visit the Technology Tuesday page.
- Date: Thursday October 6, 2011
- Time: 10 - 11 a.m.
- Location: DPC 8010 (8th floor of the DePaul Center, 1 East Jackson Blvd.)
Massimo Di Pierro, who co-chairs TLT (DePaul’s Teaching, Learning and Technology committee) along with Bob McCormick, has started using a social bookmarking system (diigo) to store links relevant to TLT. Massimo’s public repository can be found here:
TLT’s charge is:
To provide a forum for faculty, academic support staff, and Academic Affairs/Information Services representatives to evaluate the current functioning of course based and research technologies as well as to recommend the adoption and funding of new or expanded technology solutions in direct support of the academic enterprise and Vision twenty12.