Clark Elliott
Institute for Applied Artificial Intelligence
DePaul University
243 South Wabash Avenue
Chicago, IL 60604
and
School of Education and Social Policy
Northwestern University
Evanston, IL
email: elliott@ils.nwu.edu
This paper presents an overview of some open research problems in
the representation of emotion on computers. The issues discussed arise in
the context of a broad, albeit shallow, emotion reasoning platform based
originally on the ideas of Ortony, Clore, and Collins[Ortony, Clore, & Collins1988]. In
addressing these problems we hope to (1) correct and expand our content
theory of emotion, and pseudo personality, which underlies all aspects of
the research; (2) answer feasibility questions regarding a usable
representation of the emotion domain in the computer, and (3) build agents
capable of emotional interaction with users. A brief description of a
semantics-based AI program, the Affective Reasoner, and its recent
multi-media extensions is given. Issues pertaining to affective user
modeling, an expert system on emotion eliciting situations, the building of
a sympathetic computer, models of relationship, personality in games, and
the motivation behind the study of emotion on computers are discussed.
References to the current literature and recent workshops are made.