Academic Technology Development

Position Number:
Name of person in position:
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Job Title:
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Elizabeth D. Flores
Instructional Application Developer
Instructional Application Developer
Academic Technology Development
LoriLee M. Sadler

The Instructional Application Developer facilitates the integration of academic technology into the curriculum of the various schools and colleges by working with faculty who are interested in developing applications to support their courses. The Instructional Application Developer is an integral member of a work team that monitors instructional technology trends and research in instructional technology, provides technological and pedagogical support, and designs and implements software and development research projects.

Principle Responsibilities

  1. Participate on project teams to develop and implement instructional technology at DePaul by working in partnership with faculty in the various schools and colleges. Development and integration of multimedia applications, distance learning, and innovative instructional uses of the Internet into the curriculum are the primary focus of this position.
  2. Work with faculty in developing instructional applications and develop procedures for project proposals that includes the development of the proposal and work agreements between the faculty partner and development team.
  3. Provide technological assistance in designing and developing facilities to support the deployment of multimedia and other instructional technologies.
  4. Develop and monitor project plans and processes and communicate project progress to the Director, including resource allocations, task dependencies, and multi-project coordination.
  5. Maintain professional interests and knowledge of instructional design principles and tools.

Other Responsibilities

  1. Prepare documentation on various instructional technologies.
  2. Present papers and projects at academically-recognized conferences.
  3. Plan and assist in the development of faculty workshops and training in instructional technology design and development.

Principle Areas of Responsibility
65%  Development and/or integration of instructional software.
10%  Project management and documentation
15%  R&D on new products and technologies
  5%  Systems support and installation
  5%  Plan and assist with faculty workshops/conferences

Bachelor's degree required, masters preferred in Instructional Technology, Computer Science, Cognitive Science or Cognitive Psychology, or related discipline. Four or more years experience in academic computing environments. Two or more years in instructional design or educational technology development. Substantial previous teaching or training experience at the college level.

Advanced Windows and Macintosh environments
Advanced 2 Authoring Systems (e.g., Toolbook, Authorware, MacroMind Director, etc.)
Advanced Oral and written communication
Advanced Ability to learn quickly from trade/technical books
Intermediate Project management and team building
Intermediate C/C++
Intermediate Visual Basic
Novice CGI, Perl, and Java
Novice SPSS, SAS, or other statistical analysis applications
Novice Instructional technology application and design
Novice Assessment practices and assessment research design
Novice Instructional strategies, learning theories, and instructional design